![]() The day-night cycle plays a big part too, as I find myself weighing up the dopamine reward of venturing out for my fix of side quests against facing the Infected roaming the streets. There are few areas that feel off-limits thanks to your super-human athletic abilities and plenty of seemingly insignificant buildings to explore as a result. ![]() It’s a world that screams to be explored and the parkour serves as an extremely fun way to do that. One had me scaling my way to the top of a skyscraper to find a chest, another saw me slaying a chunky Infected that had swallowed a music box, while encounters are littered throughout the city and provide extra context on the world itself, giving you a peek into the individual stories of the survivors that inhabit this modern Dark Ages. And many of these side quests feel like they’re built to showcase these strengths. ![]() Sure, the side quests are mostly fetch quests and the writing isn’t amazing, but these extra activities are the perfect showcase of Dying Light 2’s strengths: its world, combat and parkour.
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